import java.awt.*; import fallingletter; //fallingletter allows some interaction with the letters, changing colors and dragging/dropping import java.awt.event.*; import myTimer; //class I wrote that does basically what javax.swing.Timer does public class HelloMyTimer extends java.applet.Applet implements MouseListener, MouseMotionListener, ActionListener { fallingletter[] letters; int count, draggingletter; myTimer animator; String greeting; public void init() { greeting = "Hello, World!"; letters = new fallingletter[greeting.length()]; for (int i=0; i=0) letters[draggingletter].update(event.getX(), event.getY()); } //updates all the letters except the dragging letter, called by the timer public void actionPerformed(ActionEvent e) { for (int i=0; i